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Description: 3d polygon mesh retiler
Platform: |
Size: 465920 |
Author: jamesleaning |
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Description: Fast Matching 算法的实现,快速计算三维模型任意两点之间的测地线距离-Implementation of Fast Matching algorithm. Use for computing geodesic distance between any pair of vertices on a 3d mesh.
Platform: |
Size: 1438720 |
Author: 丁志轩 |
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Description: 水波纹 3d 采用mesh方法,通过定点z值的不用来模拟水波纹的效果-wave ripper
Platform: |
Size: 5121024 |
Author: wang xian tao |
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Description: 网格模型directx游戏编程的重点内容,有简单几何体和三维文本模型,蒙皮动画网格模型-The key elements of the mesh model directx game programming, simple geometry and 3D text model, skin animation mesh
Platform: |
Size: 612352 |
Author: 王五 |
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Description: create a 3d mesh from code in unity3d doesnt set up lighting or game objects or cameras
Platform: |
Size: 1024 |
Author: john |
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Description: read 3D-mesh images
Platform: |
Size: 8192 |
Author: ramin |
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Description: matllab有限元函数求值程序关于3D四面体网格-a program library which evaluates a finite element function defined on a 3D tetrahedral mesh
Platform: |
Size: 13312 |
Author: zj |
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Description: 一种骨架提取算法,基于三维网格文件的骨架提取算法-a skeleton extraction algorithm,The extraction algorithm of 3D mesh file based on skeleton
Platform: |
Size: 381952 |
Author: 杜杜 |
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Description: CAE网格划分开源库netgen的算法,采用advancing front method算法对二维表面和3维实体模型进行网格划分-In this paper, the algorithms of the automatic
mesh generator NETGEN are described. The domain is provided
by a Constructive Solid Geometry (CSG). The whole
task of 3D mesh generation splits into four subproblems of
special point calculation, edge following, surface meshing
and finally volume mesh generation. Surface and volume
mesh generation are based on the advancing front method.
Emphasis is given to the abstract structure of the element
generation rules. Several techniques of mesh optimization
are tested and quality plots are presented.
Platform: |
Size: 389120 |
Author: jack |
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Description: 读取3D模型(wrl格式),获取控制网格,拾取控制网格上的顶点,改变其空间位置,相应的模型会随着变形。-Read the 3 d model (WRL format), access control grid, pickup control mesh vertices, and change the space position, the corresponding model with the deformation.
Platform: |
Size: 19678208 |
Author: 李亮 |
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Description: 自定义三维点,利用OSG自带函数进行delauny三件剖分,得到三角网格-Custom 3D points, OSG comes the function for three split delauny, get the triangular mesh
Platform: |
Size: 3018752 |
Author: 蘑菇畅 |
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Description: Read obj file Format for 3D MESH MODEL
Platform: |
Size: 5400576 |
Author: Arazzaq |
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Description: 外国的3d网格分割技术,英文资料,很不错的学习资料,可以借鉴一下-Foreign 3d mesh segmentation technology, English, very good learning materials, we can draw
Platform: |
Size: 9623552 |
Author: 杨洋 |
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Description: VTK delaunay3D 实例 ,VTK库中的delaunay3D 来进行点云的三角化。-This example creates a tetrahedral mesh from unorganized points. The example uses the vtkDelaunay3D filter. The resulting mesh will be a solid convex hull of the original points. The example takes the points from a XML PolyData file (.vtp) produces the 3D Delaunay tetrahedralization (both with alpha = 0 and a non-zero alpha), and displays the result on the screen.
Platform: |
Size: 2048 |
Author: 于振国 |
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Description: 实现三维地形模拟。地形网格采用随机网格生成法,在地形的绘制中采用多阶曲线插值的方法,最后采用三角形近似和纹理贴图。-3D terrain simulation. Terrain mesh using random mesh generation method, in terrain rendering using multi-order curve interpolation method, and finally the triangle approximation and texture.
Platform: |
Size: 4757504 |
Author: wangwa |
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Description: 关于图像二维三维处理的网格划分,图像的修改-2D and 3D image processing on the mesh, the image changes
Platform: |
Size: 84992 |
Author: 张 |
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Description: 三维的网格模型,期间任意两个点的测地距离指的是这两个点的最短路径,三维网格模型中任何两个点之间的最短路径。-Three-dimensional mesh model, any two points during the geodesic distance refers to the shortest path of these two points, 3D mesh model in any shortest path between two points.
Platform: |
Size: 3976192 |
Author: 王成 |
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Description: ARAPPara_matlab 网格参数化的源码-ARAPPara_matlab code for parameterization of 3d mesh
Platform: |
Size: 550912 |
Author: zhigexie |
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Description: in this source code u learn how do you create 3d mesh
Platform: |
Size: 275456 |
Author: lil |
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Description: 一个很实用的三维打印程序,MeshLab,3D triangular meshes (typical 3D scanning meshes).-MeshLab, a mesh processing system, for user assisted editing, cleaning, filtering and rendering of large unstructured 3D triangular meshes (typical 3D scanning meshes). The system relies for mesh processing tasks on the gpl VCG library
Platform: |
Size: 22293504 |
Author: raymond |
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